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Posts Tagged ‘elite dangerous’

Lord(Marcus)British Reacts to Trium Withdrawal

04-Mar-19 04:50 pm EDT Leave a comment

LordBritish can get very, very angry it seems. Far angrier than even I (and I had quite a temper growing up many years ago). And now it seems to be taking the form of trolling, lies and insults on discord.gg (and elsewhere):

And with that, LordBritish contacted CMDR Alpha Station and had me thrown out of that squadron too. CMDR Alpha apparently wasn’t interested in hearing anything from me on the subject of what got LordBritish so riled since it was he and CMDR Farmere who, last night, had apparently become telepathic and started suddenly dictating what I was thinking about them and myself. Add to this suddenly revamping what I said and perverting it into something I hadn’t said at all – when I asked permission to record the conversation for later playback, they both refused without saying why. I was only interested in a record to ensure accuracy for the 3 of us to go back to. Perhaps they thought I had other motives?

Seeing I wasn’t welcome any longer and finding no way to resolve their apparent deep-seated issues with me (which had been festering for a while I’m now told) they came onto my discord.gg channel and posted the above. When I left the LordBritish server, I had not intented to return and was on to minding my own business desiring neither further discourse with Farmere or Marcus (LordBritish). So why the fresh campaign of slander, lies and insults? Because I’d blocked both of them to concentrate on my own business I didn’t see the above text right away and it was left there probably too long.

To those who caught it, this is apparently what it was all about — my decision to depart without accepting their re-imagined view of the conversation (and it was completely re-imagined). What had started as a silly argument about the facts of my education from a pair of game players who take themselves a little too seriously ended up perverted into something it never was in the real version. Apparently, they felt because there were two of them agreeing to some new version of what I’d said somehow that made it true.

Excusing the hypocrisy at their accusations of “pretentiousness” is one thing. But clearly, they’re not leaving this alone so I offer the above explanation in hopes it (and they) will all just go away. I know what I said and how I said it. Just because there are 2 of you doesn’t mean you can edit the conversation to your preferred version and stick it on me. Tell the whole world your version if you like — mine is still the correct one and if it wasn’t you wouldn’t have been afraid of recording further conversation for the sake of reference.

I will add here I can’t stand people who talk behind each others’ backs maliciously and this coupled with the trolling mentality I’ve started to endure is surely a clue even to these people — enough’s enough! Obviously, I erred here: I shouldn’t ever have wasted the time getting to know you 2. I can’t get that time back, but I can ask you not to waste any more of my time with your lack of ability to cope with this disagreement. Let’s just go our separate ways. OK?

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Frontier Dev (FDev) Discloses Elite Refinement Schedule Through 2020

01-Mar-19 09:35 pm EDT Leave a comment

Frontier (the software design company behind “Elite Dangerous”) released the schedule of its forthcoming development of the Elite universe this morning (EST) with the revelation there are no plans to enhance the current edition of the Milky Way galaxy further. Instead, the company reports it will be sticking to a strategy of player retention while it completes some major upgrades to the simulated environment through to the midpoint of 2020. Through 2019 there will be a gradual replacement of “Community Goals” to player missions. Though the parameters given in the release from Frontier were quite vague, there is the possibility that some of the original storylines around Raxxla (a long sought-after planet within the gameplay) might be used to aid player retention.

Initial CMDR (player) response was extraordinarily negative with one initial reaction reading as follows:


Wow. Pretty weak Frontier. The promised Premium Content delayed again. After being delayed again and again. 
Just another announcement of another coming announcement. This one in 18 months. You have really outdone yourselves this time. 

— User “Cmdr Ultra

Another writes:


The white knights are going bananas trying to explain away this. 5 years between horizons and whatever the next dlc is. There’s slow…then there’s FDev development slow.

— User “Rambojambo

But CMDR reaction wasn’t universally negative — a number lept to FDev’s defense with comments like the following:


Whilst I’m sure late-2020 will disappoint many, I’m actually very pleased that FDev have learned from the LEP-fiasco of 2018 and are being up-front with us. We may not like the news, but at least we know.

— User “PiLhEaD

Another writes:


I think you missed the part where he said that [life account] owners get the whole new content for free…

Also I got news for you: Making content, especially as big as advertised, takes time.

And it’s not like they stop making any updates until 2020.

— User “Hellfire85

It is this journalist’s own view (as a professional software developer) that really given what we’ve seen in-game so far there should be no great surprise at the time being invested toward developing new features into the game in a manner consistent with its vision. When the Elite Dangerous project first began, they could add landing on planets without atmospheres, change mission structures and make other relatively superficial changes without too much effort. Also, they were working (at least in part) on a crowd-funded budget. The gameplay that resulted from this effort was a hair’s width short of miraculous.

But now CMDRs want to land on atmosphere-ready planets with the ability to fly through gas giants if need be. That means taking into account physics and graphics the initial engine just could not provide. And the gaming universe continues to change too — we’ve got StarCitizen (very-well funded by Hollywood corporate money) and now not just cinematics but full feature-length movies to contend with. Elite Dangerous 1.0 (if I can call it that here) just wasn’t built to deal with such niggling business realities. At the very least the players will need to see Earth-type planets from orbit with 20,000 inhabitants not already inlaid with apparent civilizations on the ground. They’ll need to see at most a scant few dim lights around a stronger-lit central hub. And that kind of dynamic means getting a software architecture into place that can meet such a demand.

Not to mention all of this needs to run seamlessly on 4 or 5 major gaming platforms, including the PC and virtual reality. That’s a tall order and after all the debugs and testing (I’m told they have it, despite the obvious bugs that have recently hampered gameplay) 18 months isn’t hard to see. You can likely get a shorter deadline, but Frontier still has ownership that expects to turn a profit over the long-term. Addressing these problems with a new software architecture in itself could easily add up to the proposed timeline. And I don’t even work at Frontier and am unaware of all the technical challenges and realities the teams there need to face.

Hopefully, the existing user-base will be tolerant over this intervening period as a new platform for future growth of the environment is developed. But keep an eye on Star Citizen and Squadron 42 — they won’t be out-of-the-market forever!

Guardian FSD Booster

01-Jul-18 07:25 am EDT Leave a comment

Elite Dangerous Servers Down (Again)

03-Jun-18 04:29 pm EDT Leave a comment

As of ~4:15 p.m. EDT / ~3:15 p.m. CDT (North America), it looks as if Elite Dangerous servers have gone down unexpectedly. Within a couple of minutes of the outage, the support site broadcast an “Issues Detected” message, but no details were immediately available.

Updates to this story as they occur…

____________________

UPDATE 04:35 p.m. EDT:

Service was restored.

FrontierStatusOK

Sol and Achenar Confirmed as Thargoid Primary Targets

19-May-18 12:05 pm EDT Leave a comment
E

agle Eye intelligence (brokered by ‘Lab 69‘ within Canonn Research has, as of this week, affirmed earlier predictions that both Sol and Achenar are the intended primary targets of recent encroachments by the hostile species into the core systems.  Both Earth and Mars in the Sol system and Conversion and Capitol in the Achenar system are next expected to receive protection from capital ships equipped with the still experimental AX-class weaponry researched by Aegis Corp. through its own research projects in the Pleiades Sectors of the Milky Way galaxy.  Aegis megaships will also likely serve as support bases into both systems when an attack looks imminent.

The full text of Eagle Eye intelligence output follows:

==+ NoSecrets v2.1.3 Log. License expires 17th Feb 3305. THANKS FOR 
UPGRADING +==
==+ [1041745480075058158] > Packet snoop established. P2P GUDP Packet 
identified. +==
==+ [1041745480075058175] > qTLS Tap OK, Auth: Mutual. Eve (v1.2.7701) is 
in the house +==
From: [Captain Rebuy (Canonn)|Canonn Institute|Col 285 Sector IX-T d3-43]
To: [Overseer Gluttony Fang (AXI)|Arc's Faith|HR 1183]
Subject: Eagle Eye Report Week 11 - 17/05/3304

Eagle Eye Report and Summary of the previous week:

For a second time both target systems were successfully defended with
LTT 8517 and Dalfur systems both having the Thargoid threat repelled. 
Well done all who took to their ships in support. Neither system are 
showing non-human signal sources at present.

Intelligence obtained from Eagle Eye this week shows the targets are 
Lalande 4141 and Lwalama, and NHSS have been detected.

Aegis Megaships were dispatched to Coquim and LHS 1453 (neither of 
which were Eagle Eye targets) and wrecked megaships were found in 
several systems nearby.

The other targets given to us by EE were decoded and have indicated a 
barnacle forest location, wrecked megaships, and an INRA base (Almeida 
in Conn).

All indications so far are that both Achenar and Sol are intended 
destinations.

--Captain Rebuy--

Report Ends…..

==+ [1041745480075058259] > qTLS Tap Dropped. Eve (v1.2.7701) has left
the building +==
==+ [1041745480075058259] > End of P2P GUDP Packet +==

This slideshow requires JavaScript.

A quick review of recent achievements by CMDR Trium within the last 10 days.  Visit the VFL archive to review helmet-cam footage.

It should be noted here — despite recent comments made by figures in both the Federation and Imperial navies — no Federation or Imperial NPC navy vessels have prevailed in a Thargoid-to-capital-ship engagement.  (This includes task forces employing both the Federation’s Farragut-class carriers nor the Imperial Majestic-class battleships.)

Humanity may find itself ‘on the ropes’ if victories aren’t seen soon.  To say nothing of what might happen to our species in the event speculation about the Thargoid base structures actually turning out to be late-assembly baseships launching off of nearby planets.

One rather large outstanding question remains here: is Frontier timing the release of planet atmospheric operations to coincide with an even bigger Thargoid threat?  What about the possibility of Thargoid attacks on planet bases or (in atmospheric gameplay) population centres like cities on planets like Earth and Mars?

Further reports to follow as developments warrant.

Planets With Atmospheres: Almost Available?

26-Apr-18 03:00 pm EDT Leave a comment

 

160824102150-01-new-exoplanet-0824-medium-plus-169

Frontier staff have recently been heard hinting that planet atmospheres could be gradually rolled into players’ Elite Dangerous Experience soon!

F

or me, a veteran Elite CMDR who has been playing various versions of the game since its introduction in 1983 (yes — I am that old) being able to interact with planets regardless of whether they have an atmosphere or not is simply a basic feature.  Although the initial release of Elite back in 1983 offered only single-planet star systems where the “planet” was really just a line-art circle (whose surface would result in the loss of your Cobra Mk III craft if you ran into it), Elite II and Elite II: Frontier both enabled you to take off from partially-terraformed moon Merlin in the Ross 154 star system.  There, one could see the reddish sky and the eerie gas giant Aster dominating the skyline from the tarmac of the local starport with the lights of a nearby domed city also in-view.  Elite Dangerous has taken us back in some respects to an earlier time when such extravagances as being blasted to dust for not requesting tower clearance prior to liftoff from said planet-bound starport was but a glint in David Braben’s eye.  (Braben is, of course, the mastermind behind the Elite franchise as well as the original programmer.)

CMDR ObsidianAnt who runs an extremely popular running commentary on Elite Dangerous shares with us in his latest YT-cast a preview of what might (and should) be coming throughout 2018 and perhaps 2019 by merging the view of an Asp Explorer spaceframe with a short demo of worlds created using a tool called Space Engine, available for download here.  ObsidianAnt says that Space Engine and Elite Dangerous are “two very different pieces of software” in his video, but perhaps not being a software developer himself he’s missing some background.  Whatever code is used as the basis for Space Engine, I’m extremely skeptical at the outset that the two titles (the other being Elite Dangerous) can’t be integrated.  True, there are numerous tasks associated with software integration methodology, but speaking as a systems developer (my own strength) I’ve been tasked with taking two “very different” pieces of software and experienced some degree of success in getting the job done several times in my career.  Superficially, I’m not seeing any architectural issues or other seemingly insurmountable challenges.  Frontier Developments has a very capable team of software engineers, obviously — and it would be something just short of unimaginable to say a 3rd-party product like Space Engine can’t be made to work with Elite.

Of course, one must keep in mind the console platforms which might introduce challenges I could, in fact, not imagine.  But on the PC, it’s unlikely to my mind the effects we’re seeing in Space Engine can’t be successfully migrated to Elite Dangerous.  At the very least having a perusal of the Space Engine source could cultivate stronger implementations of atmospheres on the worlds of Elite Dangerous.

If you have a different take on this subject, please chime in with a comment below.

And regardless of the timeliness of new feature intros to the game — kudos to Frontier Developments, creators of Elite Dangerous, for creating a truly immersive and enjoyable spaceflight sim.  We’re all on the edge of our seats waiting for that next “big thing” to come out….we know you won’t let us down!

Novas, Aliens and Dates — Oh My!

18-Mar-18 07:52 pm EDT Leave a comment
E

MagellanicClouds

Taken from the Elite Dangerous Wiki images, here we see the LMC and SMC as they appear within the Universal Cartographics galaxy map as it appears in Elite Dangerous.

veryone has been talking about it — where are the Thargoids?  Are the Guardians still around somewhere (in hiding?), and why is the galaxy so static?  In reality, a recent Cornell University study suggests our best observations predict a rate of ~35 to ~75 novas annually.  There stands a very good chance that the Thargoid homeworld could be located in the Large Magellanic Cloud (LMC) — a satellite galaxy of the Milky Way that is quite evident in the galactic map.  One proposal for transiting human ships to the LMC could involve a megaship similar to the ICS Indra, equipped with an intergalactic hyperdrive (available only to large capital ships) and transiting docked player and NPC vessels to/from the LMC according to a schedule.  And why have we not encountered more alien civilizations yet?  Not all would need to be spacefaring after all — some could even involve the introduction of Dyson spheres or have still other motives for not exploring the surrounding galaxy very far.  Could these ideas for system-managed dynamic content be somehow integrated into the game universe created for Elite Dangerous?

 

Astronomical Events

It’s likely that stars in “the bubble” (core systems) would have to be exempted for obvious reasons.  Systems close to Sol going nova would pose a meaningful contradiction to the known history both of our own galaxy in reality and the scripted timeline for Elite (c. 2050-3404[-3410?]).  However, having a star explode in-game would not only provide a spectacular event for players to watch, it could stir things up in some areas of the galaxy — especially those with Thargoid bases or fledgling human colonies, for example.  And it would serve to add a whole new dimension to gameplay if a system like Betelgeuse had humans in it who noticed the death throes of such a huge star and had to escape either by jumping away or hitting supercruise in order to stay ahead of the large, destructive shock-wave that will surely chew up the last 2 planets in that star system.

Using Megaships to Transport CMDRs Inter-Galactically

Indra-Wells-class-Carrier

The Wells-class Carier Ship (Source: Elite Dangerous Wiki)

I doubt we’re likely to see Frontier trying to model the Andromeda Galaxy anytime soon, much less provide the capability to transfer CMDRs there.  Or anywhere else in the Local Group, for that matter.  However, the Milky Way extends a halo of disconnected (and largely dark) matter around the outer rim systems for quite some distance (~30,000 ly, I believe I’d heard) and then there’s largely empty space until the much-abbreviated halo around the LMC gets encountered at ~150,000 ly from Sol.  Although the Thargoids could originate elsewhere, it seems likely the LMC is the logical place to start looking based on how their activity has spread near to human-controlled space.  And given that large jumps have been achieved with capital ships featuring docked CMDRs in the past, one thinks it only logical to rely on the superior ability of capital megaships to spearhead such an exploration effort.

After all: one won’t win any conflict with the Thargoids simply by defending human space and hoping they go away at some future date.  What if they chose not to?

Aliens

MCQ_IA_111It is my belief that aliens are likely to be more common than simply having one species occupy all of the Milky Way galaxy at a time.  And it seems that with the ever-expanding exoplanet index revealing the likelihood of Earth-like worlds (not to mention the atmospheres of such worlds being catalogued by the James Webb Space Telescope or JWST set for launch no later than early 2019) will present us with irrefutable evidence concerning the likely existence of sentient species elsewhere in this galaxy soon.  Should not additional alien civilizations be introduced to the galaxy now — while there is still time for fantasy species to be included?

Of course, one could argue a sentient alien civilization was destroyed in the Elite timeline already with the founding of the Galactic Empire on Capital (Achenar 6D) in ~2250 CE.  This it itself could suggest others both in the Milky Way galaxy, the LMC and elsewhere beyond (though it’s not clear of what practical benefit there’d by to an attempt at contact from species too far away to be otherwise involved in the game).

The Update vs. Scheduled Events

I’d propose that adding some of the aforementioned concepts to create a more “living galaxy” could be done most simply via scheduled events that occur outside the PowerPlay update (which occurs in North America on Thursday mornings).  Players interested in using a jump to the LMC could assemble at a predetermined location (perhps a “checkpoint”?) and dock their ship prior to the announced jump time.  At the appointed time, an intergalactic hyperspace jump would occur and after a few moments cause arrival at a set of coordinates in the outer sectors of the LMC.  From here, CMDRs would disengage from the mother ship and return when the schedule announced a forcast return to the core systems in the Milky Way.  Costs would be associated with financing the jump and an early Galactic Goal might involve the creation of a starport at the arrival point in the LMC.  Here, humanity would manage its beachhead

Comments and questions on the content presented here are welcome regardless of brevity.  But my goal would to be to present the discourse to Frontier via their forms or through the public network services (Twitter, Reddit, etc.).  Thanks for your participation!

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