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Planets With Atmospheres: Almost Available?

26-Apr-18 03:00 pm EDT Leave a comment

 

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Frontier staff have recently been heard hinting that planet atmospheres could be gradually rolled into players’ Elite Dangerous Experience soon!

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or me, a veteran Elite CMDR who has been playing various versions of the game since its introduction in 1983 (yes — I am that old) being able to interact with planets regardless of whether they have an atmosphere or not is simply a basic feature.  Although the initial release of Elite back in 1983 offered only single-planet star systems where the “planet” was really just a line-art circle (whose surface would result in the loss of your Cobra Mk III craft if you ran into it), Elite II and Elite II: Frontier both enabled you to take off from partially-terraformed moon Merlin in the Ross 154 star system.  There, one could see the reddish sky and the eerie gas giant Aster dominating the skyline from the tarmac of the local starport with the lights of a nearby domed city also in-view.  Elite Dangerous has taken us back in some respects to an earlier time when such extravagances as being blasted to dust for not requesting tower clearance prior to liftoff from said planet-bound starport was but a glint in David Braben’s eye.  (Braben is, of course, the mastermind behind the Elite franchise as well as the original programmer.)

CMDR ObsidianAnt who runs an extremely popular running commentary on Elite Dangerous shares with us in his latest YT-cast a preview of what might (and should) be coming throughout 2018 and perhaps 2019 by merging the view of an Asp Explorer spaceframe with a short demo of worlds created using a tool called Space Engine, available for download here.  ObsidianAnt says that Space Engine and Elite Dangerous are “two very different pieces of software” in his video, but perhaps not being a software developer himself he’s missing some background.  Whatever code is used as the basis for Space Engine, I’m extremely skeptical at the outset that the two titles (the other being Elite Dangerous) can’t be integrated.  True, there are numerous tasks associated with software integration methodology, but speaking as a systems developer (my own strength) I’ve been tasked with taking two “very different” pieces of software and experienced some degree of success in getting the job done several times in my career.  Superficially, I’m not seeing any architectural issues or other seemingly insurmountable challenges.  Frontier Developments has a very capable team of software engineers, obviously — and it would be something just short of unimaginable to say a 3rd-party product like Space Engine can’t be made to work with Elite.

Of course, one must keep in mind the console platforms which might introduce challenges I could, in fact, not imagine.  But on the PC, it’s unlikely to my mind the effects we’re seeing in Space Engine can’t be successfully migrated to Elite Dangerous.  At the very least having a perusal of the Space Engine source could cultivate stronger implementations of atmospheres on the worlds of Elite Dangerous.

If you have a different take on this subject, please chime in with a comment below.

And regardless of the timeliness of new feature intros to the game — kudos to Frontier Developments, creators of Elite Dangerous, for creating a truly immersive and enjoyable spaceflight sim.  We’re all on the edge of our seats waiting for that next “big thing” to come out….we know you won’t let us down!

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Follow the Adventures of the FNS Quantica!

22-Jan-18 01:41 pm EDT Leave a comment
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CMDR Trium Augus, January 3304

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he year is 3304 and mankind has started to explore the galaxy in earnest with tens of thousands of humans fanning out across the cosmos thanks to affordable spacecraft being made available to people from various walks of life: explorers, bounty hunters, miners, exothropoligists and many others.  Supported by other companies like Universal Cargographics, Cannon Research, the Aegis Corporation, DeLacy Spacecraft, Lakon Spaceways and many others, this intrepid group together with (the real) Frontier software development company has created an environment spanning our Milky Way galaxy, including 400+ billion unique star systems containing a smattering of eyeball-catching astronomical phenomena.  Herein, spacecraft commanders (CMDRs) complete on missions for starport or political factions, pursue community goals with galactic impact and/or further the ambitions of humanity in their own unique way, or just trade ferrying cargo from one system that’s in demand in another.  Against this background, you can follow the adventures of CMDR Trium Augus (yours truly) and watch the epic saga of those he deals with unfold.  This is just the beginning of a universe Frontier calls “Elite Dangerous” and is the brainchild of David Braben; who created an old game for 8-bit computing platforms (like the Apple //e or Commodore-64) called “Elite” back in the mid-1980s.  It is upon the legacy of the game (and its successors in the 1990s) that Elite Dangerous is built.

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Click to launch INARA Radio player – which accompanies you playing Elite Dangerous!

Ongoing coverage of the events in this make-believe universe are presented in digest form here.  But I encourage every reader to visit The AppRefactory Inc. on YouTube as soon as you’re finished with content presented here.  My story is one handled in a video presentation that gains new contributions almost daily through the winter months and weekly at other points during the year.

Hope you’ll visit us soon!

Other background info on CMDR Trium is available at the following sites:

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Other websites supporting CMDRs in the universe of Elite Dangerous:

More Planets Anyone?

27-Nov-13 12:34 pm EDT Leave a comment

Infographic showing how the Kepler space telescope could continue searching for planets despite two busted reaction wheels. Credit: NASA Ames/W Stenzel (Read more…)

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epler may be getting set for a resurrection of its planet-finding mission in other star systems, according to Universe Today. The space telescope whose primary mission to was catalogue planets around stars in our galaxy, visible in a particular part of the night sky was abruptly cut short this past summer when two of the wheels responsible for orienting the satellite failed, leaving its attitude control system crippled along with its primary mission.  These technical issues have also left Kepler vulnerable to budget cuts in the forthcoming 2014 budget debate which has already been the subject of a high-stakes game of political brinksmanship between U.S. lawmakers who decide how much money NASA and, ultimately, Kepler get.

A view of Kepler's search area as seen from Earth. Credit: Carter Roberts / Eastbay Astronomical Society

A view of Kepler’s search area as seen from Earth. Credit: Carter Roberts / Eastbay Astronomical Society

Of course, while Kepler and other planet-finding missions continue with their discoveries (even if hobbled by issues of one kind or another), one question often asked about them is “where are they?”  I use a program called “Celestia” to get my answer to that question and over the past couple of years have acquired quite a bit of data pertaining to these “exoplanets” (as they’re called) and other astronomical phenomena whose coordinates and other data can be input into the application to generate a celestial map.

If you’re interested in using the data I’ve got , you can download the library from one of two sources:

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