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Frontier Dev (FDev) Discloses Elite Refinement Schedule Through 2020
Frontier (the software design company behind “Elite Dangerous”) released the schedule of its forthcoming development of the Elite universe this morning (EST) with the revelation there are no plans to enhance the current edition of the Milky Way galaxy further. Instead, the company reports it will be sticking to a strategy of player retention while it completes some major upgrades to the simulated environment through to the midpoint of 2020. Through 2019 there will be a gradual replacement of “Community Goals” to player missions. Though the parameters given in the release from Frontier were quite vague, there is the possibility that some of the original storylines around Raxxla (a long sought-after planet within the gameplay) might be used to aid player retention.
Initial CMDR (player) response was extraordinarily negative with one initial reaction reading as follows:
— User “Cmdr Ultra“
Wow. Pretty weak Frontier. The promised Premium Content delayed again. After being delayed again and again.
Just another announcement of another coming announcement. This one in 18 months. You have really outdone yourselves this time.
Another writes:
— User “Rambojambo“
The white knights are going bananas trying to explain away this. 5 years between horizons and whatever the next dlc is. There’s slow…then there’s FDev development slow.
But CMDR reaction wasn’t universally negative — a number lept to FDev’s defense with comments like the following:
— User “PiLhEaD“
Whilst I’m sure late-2020 will disappoint many, I’m actually very pleased that FDev have learned from the LEP-fiasco of 2018 and are being up-front with us. We may not like the news, but at least we know.
Another writes:
— User “Hellfire85 “
I think you missed the part where he said that [life account] owners get the whole new content for free…
Also I got news for you: Making content, especially as big as advertised, takes time.
And it’s not like they stop making any updates until 2020.
It is this journalist’s own view (as a professional software developer) that really given what we’ve seen in-game so far there should be no great surprise at the time being invested toward developing new features into the game in a manner consistent with its vision. When the Elite Dangerous project first began, they could add landing on planets without atmospheres, change mission structures and make other relatively superficial changes without too much effort. Also, they were working (at least in part) on a crowd-funded budget. The gameplay that resulted from this effort was a hair’s width short of miraculous.
But now CMDRs want to land on atmosphere-ready planets with the ability to fly through gas giants if need be. That means taking into account physics and graphics the initial engine just could not provide. And the gaming universe continues to change too — we’ve got StarCitizen (very-well funded by Hollywood corporate money) and now not just cinematics but full feature-length movies to contend with. Elite Dangerous 1.0 (if I can call it that here) just wasn’t built to deal with such niggling business realities. At the very least the players will need to see Earth-type planets from orbit with 20,000 inhabitants not already inlaid with apparent civilizations on the ground. They’ll need to see at most a scant few dim lights around a stronger-lit central hub. And that kind of dynamic means getting a software architecture into place that can meet such a demand.
Not to mention all of this needs to run seamlessly on 4 or 5 major gaming platforms, including the PC and virtual reality. That’s a tall order and after all the debugs and testing (I’m told they have it, despite the obvious bugs that have recently hampered gameplay) 18 months isn’t hard to see. You can likely get a shorter deadline, but Frontier still has ownership that expects to turn a profit over the long-term. Addressing these problems with a new software architecture in itself could easily add up to the proposed timeline. And I don’t even work at Frontier and am unaware of all the technical challenges and realities the teams there need to face.
Hopefully, the existing user-base will be tolerant over this intervening period as a new platform for future growth of the environment is developed. But keep an eye on Star Citizen and Squadron 42 — they won’t be out-of-the-market forever!
Planets With Atmospheres: Almost Available?

Frontier staff have recently been heard hinting that planet atmospheres could be gradually rolled into players’ Elite Dangerous Experience soon!
or me, a veteran Elite CMDR who has been playing various versions of the game since its introduction in 1983 (yes — I am that old) being able to interact with planets regardless of whether they have an atmosphere or not is simply a basic feature. Although the initial release of Elite back in 1983 offered only single-planet star systems where the “planet” was really just a line-art circle (whose surface would result in the loss of your Cobra Mk III craft if you ran into it), Elite II and Elite II: Frontier both enabled you to take off from partially-terraformed moon Merlin in the Ross 154 star system. There, one could see the reddish sky and the eerie gas giant Aster dominating the skyline from the tarmac of the local starport with the lights of a nearby domed city also in-view. Elite Dangerous has taken us back in some respects to an earlier time when such extravagances as being blasted to dust for not requesting tower clearance prior to liftoff from said planet-bound starport was but a glint in David Braben’s eye. (Braben is, of course, the mastermind behind the Elite franchise as well as the original programmer.)
CMDR ObsidianAnt who runs an extremely popular running commentary on Elite Dangerous shares with us in his latest YT-cast a preview of what might (and should) be coming throughout 2018 and perhaps 2019 by merging the view of an Asp Explorer spaceframe with a short demo of worlds created using a tool called Space Engine, available for download here. ObsidianAnt says that Space Engine and Elite Dangerous are “two very different pieces of software” in his video, but perhaps not being a software developer himself he’s missing some background. Whatever code is used as the basis for Space Engine, I’m extremely skeptical at the outset that the two titles (the other being Elite Dangerous) can’t be integrated. True, there are numerous tasks associated with software integration methodology, but speaking as a systems developer (my own strength) I’ve been tasked with taking two “very different” pieces of software and experienced some degree of success in getting the job done several times in my career. Superficially, I’m not seeing any architectural issues or other seemingly insurmountable challenges. Frontier Developments has a very capable team of software engineers, obviously — and it would be something just short of unimaginable to say a 3rd-party product like Space Engine can’t be made to work with Elite.
Of course, one must keep in mind the console platforms which might introduce challenges I could, in fact, not imagine. But on the PC, it’s unlikely to my mind the effects we’re seeing in Space Engine can’t be successfully migrated to Elite Dangerous. At the very least having a perusal of the Space Engine source could cultivate stronger implementations of atmospheres on the worlds of Elite Dangerous.
If you have a different take on this subject, please chime in with a comment below.
And regardless of the timeliness of new feature intros to the game — kudos to Frontier Developments, creators of Elite Dangerous, for creating a truly immersive and enjoyable spaceflight sim. We’re all on the edge of our seats waiting for that next “big thing” to come out….we know you won’t let us down!
Novas, Aliens and Dates — Oh My!

Taken from the Elite Dangerous Wiki images, here we see the LMC and SMC as they appear within the Universal Cartographics galaxy map as it appears in Elite Dangerous.
veryone has been talking about it — where are the Thargoids? Are the Guardians still around somewhere (in hiding?), and why is the galaxy so static? In reality, a recent Cornell University study suggests our best observations predict a rate of ~35 to ~75 novas annually. There stands a very good chance that the Thargoid homeworld could be located in the Large Magellanic Cloud (LMC) — a satellite galaxy of the Milky Way that is quite evident in the galactic map. One proposal for transiting human ships to the LMC could involve a megaship similar to the ICS Indra, equipped with an intergalactic hyperdrive (available only to large capital ships) and transiting docked player and NPC vessels to/from the LMC according to a schedule. And why have we not encountered more alien civilizations yet? Not all would need to be spacefaring after all — some could even involve the introduction of Dyson spheres or have still other motives for not exploring the surrounding galaxy very far. Could these ideas for system-managed dynamic content be somehow integrated into the game universe created for Elite Dangerous?
Astronomical Events
It’s likely that stars in “the bubble” (core systems) would have to be exempted for obvious reasons. Systems close to Sol going nova would pose a meaningful contradiction to the known history both of our own galaxy in reality and the scripted timeline for Elite (c. 2050-3404[-3410?]). However, having a star explode in-game would not only provide a spectacular event for players to watch, it could stir things up in some areas of the galaxy — especially those with Thargoid bases or fledgling human colonies, for example. And it would serve to add a whole new dimension to gameplay if a system like Betelgeuse had humans in it who noticed the death throes of such a huge star and had to escape either by jumping away or hitting supercruise in order to stay ahead of the large, destructive shock-wave that will surely chew up the last 2 planets in that star system.
Using Megaships to Transport CMDRs Inter-Galactically

The Wells-class Carier Ship (Source: Elite Dangerous Wiki)
I doubt we’re likely to see Frontier trying to model the Andromeda Galaxy anytime soon, much less provide the capability to transfer CMDRs there. Or anywhere else in the Local Group, for that matter. However, the Milky Way extends a halo of disconnected (and largely dark) matter around the outer rim systems for quite some distance (~30,000 ly, I believe I’d heard) and then there’s largely empty space until the much-abbreviated halo around the LMC gets encountered at ~150,000 ly from Sol. Although the Thargoids could originate elsewhere, it seems likely the LMC is the logical place to start looking based on how their activity has spread near to human-controlled space. And given that large jumps have been achieved with capital ships featuring docked CMDRs in the past, one thinks it only logical to rely on the superior ability of capital megaships to spearhead such an exploration effort.
After all: one won’t win any conflict with the Thargoids simply by defending human space and hoping they go away at some future date. What if they chose not to?
Aliens
It is my belief that aliens are likely to be more common than simply having one species occupy all of the Milky Way galaxy at a time. And it seems that with the ever-expanding exoplanet index revealing the likelihood of Earth-like worlds (not to mention the atmospheres of such worlds being catalogued by the James Webb Space Telescope or JWST set for launch no later than early 2019) will present us with irrefutable evidence concerning the likely existence of sentient species elsewhere in this galaxy soon. Should not additional alien civilizations be introduced to the galaxy now — while there is still time for fantasy species to be included?
Of course, one could argue a sentient alien civilization was destroyed in the Elite timeline already with the founding of the Galactic Empire on Capital (Achenar 6D) in ~2250 CE. This it itself could suggest others both in the Milky Way galaxy, the LMC and elsewhere beyond (though it’s not clear of what practical benefit there’d by to an attempt at contact from species too far away to be otherwise involved in the game).
The Update vs. Scheduled Events
I’d propose that adding some of the aforementioned concepts to create a more “living galaxy” could be done most simply via scheduled events that occur outside the PowerPlay update (which occurs in North America on Thursday mornings). Players interested in using a jump to the LMC could assemble at a predetermined location (perhps a “checkpoint”?) and dock their ship prior to the announced jump time. At the appointed time, an intergalactic hyperspace jump would occur and after a few moments cause arrival at a set of coordinates in the outer sectors of the LMC. From here, CMDRs would disengage from the mother ship and return when the schedule announced a forcast return to the core systems in the Milky Way. Costs would be associated with financing the jump and an early Galactic Goal might involve the creation of a starport at the arrival point in the LMC. Here, humanity would manage its beachhead
Comments and questions on the content presented here are welcome regardless of brevity. But my goal would to be to present the discourse to Frontier via their forms or through the public network services (Twitter, Reddit, etc.). Thanks for your participation!
Post-Modern Electioneering: Back to the Future

Robyn Urback Columnist
Written in response to CBC News: “Millennials finally fall out of love with Justin Trudeau after he abandons electoral reform: Opinion by Robyn Urback”
s a member of the vaunted (yes and cynical) Generation-X, I’ve got to just roll my eyes once more….. Millennials are doing precisely what the generations before have done as youth – not voted as a block….at least – not for long.
But if there is really a block here to be won (and – let’s be clear – there isn’t), it would be easy to take yesteryear successes and use ’em again. We need more IT staffers (like me!) to explore service industries like software development or network engineering. And offering a bit of money for vocational training here (alongside some success stories) would really go a long way toward making up for lost ground on the FPP voting fiasco. Trudeau, God bless him, should’ve known better than to try saying “well we tried, but you know in government – you can’t always do what you thought you could before being elected” routine. Even if you believe it, it’s kind of a crappy reason to go back to the public with.
The real worry I have isn’t the loss of some fictionalized Millennial solidarity. It’s the potential for cross-demographic populism and fascism to take hold in this country! And while O’Leary isn’t Trump, maybe the best we can hope for it the short term is that fascism will pass us by and that Trudeau’s over-promise, under-deliver showing so far somehow reverses itself the more experience he gets as our Prime Minister.
I’m about the same age as he is – but it’s obvious to me while he might be better at leading the country than I’d be….his father he is not. And there is plenty for him to learn yet!
Project “ARTeRMis” Site Published
roperty Management Application(currently code-named Project “ARTeRMis”) moved a step closer to delivery of a much larger property management tool based on Microsoft SharePoint today with publication of one of the trial components: “Edgewater“. This component is simply an amalgamation of a number of different elements native to SharePoint, but hosted in the Office 365 environment and is setup to product test the suitability of them for inclusion in the TRM (Tenant Relationship Manager) application delivery going forward.
Artermis will ultimately be heavily dependent on Office 365, SharePoint and ASP.NET MVC when it ships; currently forecast for initial delivery sometime in 2017.
Why cloud computing is still a hard sell, but doesn’t have to be (Re-Blogged)
Very candid exchange between two enterprise-tech pundits on the current state of affairs in the cloud space. Can the cloud save you money? As is so often the case, success is typically found in the execution as much as being duly responsive to customers. Commentators from Ericsson and Apcera offer perspectives on their own experience which might well be mirrored elsewhere…
The definitions of cloud computing have shifted a lot in the past several years, but a few things never change. Whether it’s located in an Amazon data center or a company’s own, whether it’s virtual servers or an entire platform for deploying applications, the cloud is supposed to serve many users, it’s supposed to improve flexibility and it’s supposed to save money. It all sounds great, but these guiding lights don’t always jibe with existing attitudes toward security and compliances and the systems put in place to enforce them.
On this week’s Structure Show podcast, we interviewed Derek Collision (above, left) — founder of a company called Apcera that’s all about making it easy to enforce policies while gaining the benefits of cloud computing — and Jason Hoffman (above, right) — the head of cloud computing at Ericsson (and former founder and CTO of Joyent), which just invested millions of…
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AR CamFeeder 1.0.1 (beta) Released to UI Testing
amFeeder, reflecting my latest work, has been deployed to the AppRefactory website. It’s not in an ideal state just yet, but does offer the main UI to serve as the platform for future refinements of a tool that effectively replaces a much older utility that once existed for Yahoo’s application platform (which I forget the name of). It features a simple XML file that contains data about web query strings and URLs needed to display and, eventually, capture imagery from traffic cameras anywhere in the world! Because I live in the city of Ottawa (Canada), I’ve added a selection of cameras from this city’s own traffic monitoring service – but any camera with a web-based feed should be compatible.

AR CamFeeder screenshot (taken September 16, 2014); illustrating the auto-tiling camera feed feature.
Indeed, it would be particularly helpful to receive feedback from persons editing the XML file (called camopts.xml) in the application’s folder in other cities. Currently AR CamFeeder is available only for Windows; but I expect to have a different version readied for Android smartphones in early 2015.
This was also an opportunity for a trial run using InstallShield as a package and deployment technology in concert with Microsoft Visual Studio 2013. The Limited Edition package isn’t bad at all; offering a time-unlimited means to archive an entire windows application within a setup.exe and tailor all of the settings one used to need the Windows SDK and Orca to tweak properly (at least some of the time). It is this setup.exe made available for download from The AppRefactory Inc. website you’ll be using to do the installation if you’d like to review the package or play around with adding your own cameras.
If you’d like to add your name to a usability testers list, get in touch with me via info@apprefactory.ca and I’ll add your name to the group list; with thanks for your assistance in advance.
To the rest: enjoy AR CamFeeder during this trial phase at no cost. (Fear not: more features will be in the full release which, it is still hoped, will be a free download.)
AR HelpOuts Launched!
he AppRefactory Inc. launches its first service offering today with the debut of a partnership with Google Inc. through Google Helpouts. This further enhances the company’s service offerings in the application maintenance and support space; but also extends its services to more generalized support of the tools and technologies it uses throughout its service delivery process. Support is being offered through Google Helpouts for technologies and platforms like:
Microsoft Visual Studio (all ediitions, 2005-2013)
- Programming Language Support / Tutorials:
- Visual C#
- Visual Basic / VB.NET
- Java
- JavaScript
- HTML
- XML
- SQL
- VBScript
- Microsoft SQL Server
- Microsoft Team Foundation Server
- Microsoft Windows / Microsoft Windows Server
- Microsoft Office / MS Office VBA
- Linux (Ubuntu)
- Apache WebServer
- Microsoft Internet Information Server
- Microsoft Windows Communication Foundation (WCF)
- Microsoft Windows Workflow (WF)
- Microsoft .NET Framework
- Web Services
…and much, much more!
Google Helpouts also offers payment features that allows either the business or individual user to use services on a demand basis easily. And with this launch, the service is being offered, for a limited time, with a free support instance — giving potential customers an opportunity to “try-and-buy” for a fixed 20-minute session, without charges or fees applied. (See Google Helpouts terms & conditions for more info.)
Dr. Dobbs: Software Development Trending to be More Complex, Not Less
here aren’t many advantages to being on disability for the past several months – but as I’ve recovered, looking for work and taking on the challenges with possibly getting my own software projects closer to completion has caused me to reflect on how software development has changed over the course of my career. Imagine my shock at finding out I wasn’t alone in this realization this weekend, when I ran into a Dr. Dobbs article that articulated more clearly than I ever could (available free time notwithstanding) exactly what this revolution in app development is all about.
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Chart above: “Fraction of programmers (y-axis) who spend x amount of time coding in a given language in 2012. Note the big spike on the left and the mostly sub-2% numbers for programmers coding more than 50% of the time in one language.” (Source: Dr. Dobbs Journal, 03-Apr-2013) |
My lead project is actually an upgraded version of a strategy game that’s been in the public domain for quite a while; but has the simplicity necessary to effectively permit interfaces to a number of different platforms – and with them, the necessity of leveraging a number of different technologies to make building and maintenance practical. What will this mean software development as we close on 2015 or even 2020? Likely what’s happened before – amalgamation to facilitate the creation of single-vendor solutions so that the process is re-simplified.
But until that happens, coders like me are gonna be left to absorb multiple platforms and become jacks-of-all-trades (and hopefully not lose the mastery of some in the process).