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Posts Tagged ‘vr’

Sol and Achenar Confirmed as Thargoid Primary Targets

19-May-18 12:05 pm EDT Leave a comment
E

agle Eye intelligence (brokered by ‘Lab 69‘ within Canonn Research has, as of this week, affirmed earlier predictions that both Sol and Achenar are the intended primary targets of recent encroachments by the hostile species into the core systems.  Both Earth and Mars in the Sol system and Conversion and Capitol in the Achenar system are next expected to receive protection from capital ships equipped with the still experimental AX-class weaponry researched by Aegis Corp. through its own research projects in the Pleiades Sectors of the Milky Way galaxy.  Aegis megaships will also likely serve as support bases into both systems when an attack looks imminent.

The full text of Eagle Eye intelligence output follows:

==+ NoSecrets v2.1.3 Log. License expires 17th Feb 3305. THANKS FOR 
UPGRADING +==
==+ [1041745480075058158] > Packet snoop established. P2P GUDP Packet 
identified. +==
==+ [1041745480075058175] > qTLS Tap OK, Auth: Mutual. Eve (v1.2.7701) is 
in the house +==
From: [Captain Rebuy (Canonn)|Canonn Institute|Col 285 Sector IX-T d3-43]
To: [Overseer Gluttony Fang (AXI)|Arc's Faith|HR 1183]
Subject: Eagle Eye Report Week 11 - 17/05/3304

Eagle Eye Report and Summary of the previous week:

For a second time both target systems were successfully defended with
LTT 8517 and Dalfur systems both having the Thargoid threat repelled. 
Well done all who took to their ships in support. Neither system are 
showing non-human signal sources at present.

Intelligence obtained from Eagle Eye this week shows the targets are 
Lalande 4141 and Lwalama, and NHSS have been detected.

Aegis Megaships were dispatched to Coquim and LHS 1453 (neither of 
which were Eagle Eye targets) and wrecked megaships were found in 
several systems nearby.

The other targets given to us by EE were decoded and have indicated a 
barnacle forest location, wrecked megaships, and an INRA base (Almeida 
in Conn).

All indications so far are that both Achenar and Sol are intended 
destinations.

--Captain Rebuy--

Report Ends…..

==+ [1041745480075058259] > qTLS Tap Dropped. Eve (v1.2.7701) has left
the building +==
==+ [1041745480075058259] > End of P2P GUDP Packet +==

This slideshow requires JavaScript.

A quick review of recent achievements by CMDR Trium within the last 10 days.  Visit the VFL archive to review helmet-cam footage.

It should be noted here — despite recent comments made by figures in both the Federation and Imperial navies — no Federation or Imperial NPC navy vessels have prevailed in a Thargoid-to-capital-ship engagement.  (This includes task forces employing both the Federation’s Farragut-class carriers nor the Imperial Majestic-class battleships.)

Humanity may find itself ‘on the ropes’ if victories aren’t seen soon.  To say nothing of what might happen to our species in the event speculation about the Thargoid base structures actually turning out to be late-assembly baseships launching off of nearby planets.

One rather large outstanding question remains here: is Frontier timing the release of planet atmospheric operations to coincide with an even bigger Thargoid threat?  What about the possibility of Thargoid attacks on planet bases or (in atmospheric gameplay) population centres like cities on planets like Earth and Mars?

Further reports to follow as developments warrant.

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Planets With Atmospheres: Almost Available?

26-Apr-18 03:00 pm EDT Leave a comment

 

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Frontier staff have recently been heard hinting that planet atmospheres could be gradually rolled into players’ Elite Dangerous Experience soon!

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or me, a veteran Elite CMDR who has been playing various versions of the game since its introduction in 1983 (yes — I am that old) being able to interact with planets regardless of whether they have an atmosphere or not is simply a basic feature.  Although the initial release of Elite back in 1983 offered only single-planet star systems where the “planet” was really just a line-art circle (whose surface would result in the loss of your Cobra Mk III craft if you ran into it), Elite II and Elite II: Frontier both enabled you to take off from partially-terraformed moon Merlin in the Ross 154 star system.  There, one could see the reddish sky and the eerie gas giant Aster dominating the skyline from the tarmac of the local starport with the lights of a nearby domed city also in-view.  Elite Dangerous has taken us back in some respects to an earlier time when such extravagances as being blasted to dust for not requesting tower clearance prior to liftoff from said planet-bound starport was but a glint in David Braben’s eye.  (Braben is, of course, the mastermind behind the Elite franchise as well as the original programmer.)

CMDR ObsidianAnt who runs an extremely popular running commentary on Elite Dangerous shares with us in his latest YT-cast a preview of what might (and should) be coming throughout 2018 and perhaps 2019 by merging the view of an Asp Explorer spaceframe with a short demo of worlds created using a tool called Space Engine, available for download here.  ObsidianAnt says that Space Engine and Elite Dangerous are “two very different pieces of software” in his video, but perhaps not being a software developer himself he’s missing some background.  Whatever code is used as the basis for Space Engine, I’m extremely skeptical at the outset that the two titles (the other being Elite Dangerous) can’t be integrated.  True, there are numerous tasks associated with software integration methodology, but speaking as a systems developer (my own strength) I’ve been tasked with taking two “very different” pieces of software and experienced some degree of success in getting the job done several times in my career.  Superficially, I’m not seeing any architectural issues or other seemingly insurmountable challenges.  Frontier Developments has a very capable team of software engineers, obviously — and it would be something just short of unimaginable to say a 3rd-party product like Space Engine can’t be made to work with Elite.

Of course, one must keep in mind the console platforms which might introduce challenges I could, in fact, not imagine.  But on the PC, it’s unlikely to my mind the effects we’re seeing in Space Engine can’t be successfully migrated to Elite Dangerous.  At the very least having a perusal of the Space Engine source could cultivate stronger implementations of atmospheres on the worlds of Elite Dangerous.

If you have a different take on this subject, please chime in with a comment below.

And regardless of the timeliness of new feature intros to the game — kudos to Frontier Developments, creators of Elite Dangerous, for creating a truly immersive and enjoyable spaceflight sim.  We’re all on the edge of our seats waiting for that next “big thing” to come out….we know you won’t let us down!

Novas, Aliens and Dates — Oh My!

18-Mar-18 07:52 pm EDT Leave a comment
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MagellanicClouds

Taken from the Elite Dangerous Wiki images, here we see the LMC and SMC as they appear within the Universal Cartographics galaxy map as it appears in Elite Dangerous.

veryone has been talking about it — where are the Thargoids?  Are the Guardians still around somewhere (in hiding?), and why is the galaxy so static?  In reality, a recent Cornell University study suggests our best observations predict a rate of ~35 to ~75 novas annually.  There stands a very good chance that the Thargoid homeworld could be located in the Large Magellanic Cloud (LMC) — a satellite galaxy of the Milky Way that is quite evident in the galactic map.  One proposal for transiting human ships to the LMC could involve a megaship similar to the ICS Indra, equipped with an intergalactic hyperdrive (available only to large capital ships) and transiting docked player and NPC vessels to/from the LMC according to a schedule.  And why have we not encountered more alien civilizations yet?  Not all would need to be spacefaring after all — some could even involve the introduction of Dyson spheres or have still other motives for not exploring the surrounding galaxy very far.  Could these ideas for system-managed dynamic content be somehow integrated into the game universe created for Elite Dangerous?

 

Astronomical Events

It’s likely that stars in “the bubble” (core systems) would have to be exempted for obvious reasons.  Systems close to Sol going nova would pose a meaningful contradiction to the known history both of our own galaxy in reality and the scripted timeline for Elite (c. 2050-3404[-3410?]).  However, having a star explode in-game would not only provide a spectacular event for players to watch, it could stir things up in some areas of the galaxy — especially those with Thargoid bases or fledgling human colonies, for example.  And it would serve to add a whole new dimension to gameplay if a system like Betelgeuse had humans in it who noticed the death throes of such a huge star and had to escape either by jumping away or hitting supercruise in order to stay ahead of the large, destructive shock-wave that will surely chew up the last 2 planets in that star system.

Using Megaships to Transport CMDRs Inter-Galactically

Indra-Wells-class-Carrier

The Wells-class Carier Ship (Source: Elite Dangerous Wiki)

I doubt we’re likely to see Frontier trying to model the Andromeda Galaxy anytime soon, much less provide the capability to transfer CMDRs there.  Or anywhere else in the Local Group, for that matter.  However, the Milky Way extends a halo of disconnected (and largely dark) matter around the outer rim systems for quite some distance (~30,000 ly, I believe I’d heard) and then there’s largely empty space until the much-abbreviated halo around the LMC gets encountered at ~150,000 ly from Sol.  Although the Thargoids could originate elsewhere, it seems likely the LMC is the logical place to start looking based on how their activity has spread near to human-controlled space.  And given that large jumps have been achieved with capital ships featuring docked CMDRs in the past, one thinks it only logical to rely on the superior ability of capital megaships to spearhead such an exploration effort.

After all: one won’t win any conflict with the Thargoids simply by defending human space and hoping they go away at some future date.  What if they chose not to?

Aliens

MCQ_IA_111It is my belief that aliens are likely to be more common than simply having one species occupy all of the Milky Way galaxy at a time.  And it seems that with the ever-expanding exoplanet index revealing the likelihood of Earth-like worlds (not to mention the atmospheres of such worlds being catalogued by the James Webb Space Telescope or JWST set for launch no later than early 2019) will present us with irrefutable evidence concerning the likely existence of sentient species elsewhere in this galaxy soon.  Should not additional alien civilizations be introduced to the galaxy now — while there is still time for fantasy species to be included?

Of course, one could argue a sentient alien civilization was destroyed in the Elite timeline already with the founding of the Galactic Empire on Capital (Achenar 6D) in ~2250 CE.  This it itself could suggest others both in the Milky Way galaxy, the LMC and elsewhere beyond (though it’s not clear of what practical benefit there’d by to an attempt at contact from species too far away to be otherwise involved in the game).

The Update vs. Scheduled Events

I’d propose that adding some of the aforementioned concepts to create a more “living galaxy” could be done most simply via scheduled events that occur outside the PowerPlay update (which occurs in North America on Thursday mornings).  Players interested in using a jump to the LMC could assemble at a predetermined location (perhps a “checkpoint”?) and dock their ship prior to the announced jump time.  At the appointed time, an intergalactic hyperspace jump would occur and after a few moments cause arrival at a set of coordinates in the outer sectors of the LMC.  From here, CMDRs would disengage from the mother ship and return when the schedule announced a forcast return to the core systems in the Milky Way.  Costs would be associated with financing the jump and an early Galactic Goal might involve the creation of a starport at the arrival point in the LMC.  Here, humanity would manage its beachhead

Comments and questions on the content presented here are welcome regardless of brevity.  But my goal would to be to present the discourse to Frontier via their forms or through the public network services (Twitter, Reddit, etc.).  Thanks for your participation!

The Future of Elite Dangerous: The Great In-Game Debate

25-Jan-18 11:31 pm EDT Leave a comment
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MDRs IronJaguar and SoapyKnight joined me in an unarranged VoiceComms chat session this evening to discuss wing options.

Or so I thought.  Suddenly, we were talking about VR gaming and the collective disappointment with how long new features were taking to be rolled into the Elite: Dangerous universe.  As a software developer myself, I’m acutely familiar with how it’s produced.  Prior experience with the world’s largest software production company, Microsoft, has helped that education and acquaint me with the most modern practices involved with the full software development lifecycle.  I thought I’d bring this view to a pair of gaming consumers; one from New York and another a fellow Canadian who lives relatively close, geographically (which is not a given in the world’s second-largest country).  CMDR IronJaguar, in particular, laid the heaviest expectations on Frontier (the producer of the Elite game series).  Could he be convinced to be more understanding of the issues involved in producing Elite: Dangerous?  And what about Frontier’s competitors?  Where is Star Citizen?  What about EndSpace and From Other Suns?  Could they pose a threat to Elite’s dominance in the VR flight sim market at some point?

Watch today’s gaming session here to find out!

Follow the Adventures of the FNS Quantica!

22-Jan-18 01:41 pm EDT Leave a comment
CMDR_Trium150

CMDR Trium Augus, January 3304

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he year is 3304 and mankind has started to explore the galaxy in earnest with tens of thousands of humans fanning out across the cosmos thanks to affordable spacecraft being made available to people from various walks of life: explorers, bounty hunters, miners, exothropoligists and many others.  Supported by other companies like Universal Cargographics, Cannon Research, the Aegis Corporation, DeLacy Spacecraft, Lakon Spaceways and many others, this intrepid group together with (the real) Frontier software development company has created an environment spanning our Milky Way galaxy, including 400+ billion unique star systems containing a smattering of eyeball-catching astronomical phenomena.  Herein, spacecraft commanders (CMDRs) complete on missions for starport or political factions, pursue community goals with galactic impact and/or further the ambitions of humanity in their own unique way, or just trade ferrying cargo from one system that’s in demand in another.  Against this background, you can follow the adventures of CMDR Trium Augus (yours truly) and watch the epic saga of those he deals with unfold.  This is just the beginning of a universe Frontier calls “Elite Dangerous” and is the brainchild of David Braben; who created an old game for 8-bit computing platforms (like the Apple //e or Commodore-64) called “Elite” back in the mid-1980s.  It is upon the legacy of the game (and its successors in the 1990s) that Elite Dangerous is built.

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Click to launch INARA Radio player – which accompanies you playing Elite Dangerous!

Ongoing coverage of the events in this make-believe universe are presented in digest form here.  But I encourage every reader to visit The AppRefactory Inc. on YouTube as soon as you’re finished with content presented here.  My story is one handled in a video presentation that gains new contributions almost daily through the winter months and weekly at other points during the year.

Hope you’ll visit us soon!

Other background info on CMDR Trium is available at the following sites:

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Other websites supporting CMDRs in the universe of Elite Dangerous:

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